Enterprise and Mobile

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01 Feb The convergence of smart technologies in one wearable phone

  The smartphone market is still in its infancy, and yet with each passing year, new and more powerful mobile devices are released that outshine previous generations. In fact, smartphone technology has progressed to the point where it rivals the desktop and portable devices with enough memory and computer power to support complex work applications. Simultaneously, smart wearable technology is emerging at lightning speed. The Fitbit launched just over 2 years ago in May 2013. In March 2015, market research firm GfK reported 17.6 million smartwatches and health and fitness trackers (HFT) bought worldwide in 2014, and that number continues to grow exponentially. [1] But, it is impractical to wear single- and dual-use devices such as health and fitness monitors and “smart watches” that are dependent on the user carrying a handheld smartphone for most functionality to even work -- including networking, applications, and interfacing. The future is wearable smartphones. It free users entirely from handheld phones, watches, and scores of wrist-based monitors. Companies like ours are designing new wearable products and technologies that will replace handheld phones and Internet-connected devices as the primary wireless communications. OEMs will be able to drive the future of the mobile industry with new 3D interface, display, and biometric identification systems and capture more of the market. For the incumbent smartphone OEM looking to create breakout products in a rapidly commoditizing market, there is opportunity in licensing products and technologies that can be incorporated into generations of mobile devices. [1]http://www.prnewswire.com/news-releases/gfk-forecasts-51-million-wearables-bought-globally-in-2015-294678211.html...

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21 Dec eyeCam Raises $1.5 Million on Crowdfunder for Innovative Wearable Platform

We are thrilled to announce that eyeCam has received $1.5 Million in reservations on leading equity crowdfunding site Crowdfunder (www.crowdfunder.com/eyecam).  Investors are coming on board daily as we continue to generate momentum and interest in the prototype development of eyeHand™ The Wearable Smartphone and adaptive display system. Companies like Google, Intel and Apple have invested heavily in wearables, biometrics and 3D interfacing technologies and we see the growing interest in eyeHand as an extension of that trend.  Moreover, the success of our Crowdfunder campaign speaks to investor confidence that eyeHand will change the way that consumers and companies communicate, perform tasks and interface with the world eyeCam is developing the prototype of eyeHand™ The Wearable Smartphone that turns the hand and fingers into a touchscreen display, 3D mouse and controller, leveraging biometrics to create a secure key, wallet and Internet of Things command center. eyeCam is an engine of innovation and technology as a service (TaaS) company whose focus is product design for acquisition, we design and engineer products for other companies to manufacture and sell as their own.  eyeCam is pioneering wearable computing products, applications and services that free users entirely from handheld phones. The overwhelmingly positive reaction to our crowdfunding campaign has been an exciting affirmation of our values ideas and direction.  This is just the beginning! Come join us.  To be a part of the movement, check out our Crowdfunding Campaign. (www.crowdfunder.com/eyecam)....

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16 Aug The Evolution of Wearables: From Pedometers to Smartwatches and Beyond

Legend has it that Thomas Jefferson invented the first pedometer, but in truth, Leonardo Da Vinci envisioned the pedometer as a tool for the military. Using the pedometer as a tool for fitness and weight control was introduced in the 1960’s in Japan.  Finnish inventor, Professor Seppo Säynäjäkangas, came up with the first portable heart rate monitor in a watch format in the 1970’s. Fast forward to the 21st Century: The Fitbit was introduced in 2008 at TechCrunch50 to much acclaim.  The first product tracked the intensity of activity, calories burned, distance travelled, the number of steps taken, and sleep patterns. Eight years later, eyeHand has developed the technology for a full body mapping system that enables athletes to map their body motion and improve their game in real-time. Operating as a sensor hub, eyeHand networks with micro-sensors worn, attached, or embedded in clothing or sporting equipment to generate a 3D map of your body for full body motion capture throughout a game or training session. Imagine the incredible new opportunities for live-action sports and gaming (live indoor/outdoor video gaming with athletes and friends on the field, the court or on the move).  eyeHand technology can let you play with a professional athlete remotely from your living room or stream your power serve on the tennis court to your friend’s game console, in real-time. All of this is possible today thanks to the amazing advancements in sensor technologies and the dramatic acceptance and adoption of wearable devices. TechNavio, a research and advisory firm, announced they expect the global demand for sensors for mobile devices to reach over $52B in revenue by 2020. According to the global information provider, The NPD Group, annual 2015 dollar and unit sales of connected activity trackers experienced respective growth of 110 percent and 85 percent versus 2014, despite the average selling price (ASP) increasing from $96 to $109. “Despite slightly lower overall awareness of the fitness tracker category, fitness trackers are still showing strong sales and ownership, which shows that the category still has more headroom for growth, while strong awareness has not yet translated into more robust sales for smartwatches,” said Weston Henderek, Director of NPD Connected Intelligence. We see tremendous opportunity for OEMs. With eyeCam’s reference design kits, they can license, acquire and rapidly introduce groundbreaking new sports and fitness products to market, secure a faster ROI, and have the ability to add features/services in the future that drive and maximize ongoing revenue....

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05 Jul Why Wearables are Ideal for Enterprises and Mobile Workers

  Could it be that the enterprise might turn out to be one of the biggest market opportunities for standalone wearable smartphones? While there are skeptics who claim the enterprise will not embrace wearable technology and that wearables are ‘tricky’ for enterprises because the technology is new, there are others who see its strategic advantages. We believe wearable standalone smartphones will empower people and improve enterprise operations. In 2015, Robert Half Technology researched how CIOs felt about the use of wearables in the enterprise and discovered that 4 out of 5 CIOs think wearable technology will become standard in the workplace. Companies like ours are designing new wearable products and technologies that will replace handheld phones and Internet-connected devices. It is impractical to wear single- and dual-use devices and “smartwatches” that are dependent on a handheld smartphone for most functionality to even work. Smartwatch displays are also tiny, and a screen the size of a user’s thumb is not easy to share or manipulate. The future is a standalone wearable smartphone that frees users entirely from handheld phones, watches, and scores of wrist-based monitors.  This is the technology that will enable workers to be far more productive: Biometrics will enable companies to customize everything from file management and file access to document encryption as well as keyless entry customized and secure access to funds, payments and salaries for each employee/partner (without having to setup expensive security systems) Organizations can push strategic intelligence to employees making decisions in the field so they can deliver top-notch customer service Your hand and fingers are the ultimate natural interface. The technology enables multipoint control of virtual objects in any computing environment or heads-up display A 3D mapping and interfacing system that turns your hands and fingers into a 3D mouse and controller can entirely eliminate the conventional mouse A projection interface can be boundless, not limited to a square screen or flat surface and able to customize to each user’s hand and fingers, continuously adjusting to fit moving surfaces of all shapes and sizes The enterprise needs a completely new form factor for wearable smartphones if they are to deliver the functionality and ease of use that a business professional requires. By enabling multi-point control of any 2D or 3D interface, eyeHand wearable computing technology delivers the new mobile command center. When the user’s hand and fingers become the console and controller, a standalone wearable smartphone can become the key to an enterprise’s world....

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